Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information.
More...
#include <HIVE_DataStore.h>
Static Public Member Functions | |
static void | set (string key, string value, onSet listener) |
Add Data More... | |
static void | set (map< string, string > data, onSet listener) |
Add Data More... | |
static void | get (string key, onGet listener) |
Get one of my data More... | |
static void | getMyData (onMyData listener) |
Get all my data More... | |
static void | getUsersData (string key, onUsersData listener) |
Get all data using key More... | |
Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information.
Using this service is a good
solution for the games based on the client or if it needs real-time updates between clients.
Hive Data Store has the following features:
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static |
Get one of my data
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static |
Get all my data
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static |
Get all data using key
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static |
Add Data
You can add data to the Data Store in one pair of a key-value or multiple pairs of map format at once.
After a request, true or false is returned.
|
static |
Add Data
You can add data to the Data Store in one pair of a key-value or multiple pairs of map format at once.
After a request, true or false is returned.