You can use achievements and leaderboards within Google Play Games. More...
#include <HiveProviderGoogle.h>
Static Public Member Functions | |
static void | AchievementsReveal (const FString &AchievementId, const FHiveProviderGoogleOnAchievementsDelegate &Delegate) |
It show hidden achievements. More... | |
static void | AchievementsUnlock (const FString &AchievementId, const FHiveProviderGoogleOnAchievementsDelegate &Delegate) |
It achieve achievements. More... | |
static void | AchievementsIncrement (const FString &AchievementId, int32 Value, const FHiveProviderGoogleOnAchievementsDelegate &Delegate) |
It increases achievement figures. More... | |
static void | ShowAchievements (const FHiveProviderGoogleOnAchievementsDelegate &Delegate) |
It shows the Google achievement UI. More... | |
static void | LeaderboardsSubmitScore (const FString &LeaderboardId, int64 Score, const FHiveProviderGoogleOnLeaderboardsDelegate &Delegate) |
It update the leaderboard score. More... | |
static void | ShowLeaderboard (const FHiveProviderGoogleOnLeaderboardsDelegate &Delegate) |
It shows Google Leaderboard UI. More... | |
static void | GetGooglePlayerId (const FHiveProviderGoogleOnGooglePlayerIdDelegate &Delegate) |
It get Google PlayerId and authCode. More... | |
You can use achievements and leaderboards within Google Play Games.
If it is not connected to Google Play Games, it will try to connect automatically when calling API.
It can be used independently regardless of AuthV4 Connect.
Even if automatic connection is made, it is not connected with the current playerId.