HIVE SDK for Unreal Engine

Static Public Member Functions | List of all members
FHiveDataStore Class Reference

Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information. More...

#include <HiveDataStore.h>

Static Public Member Functions

static void Set (const FString &Key, const FString &Value, const FHiveDataStoreOnSetDelegate &Delegate)
 Add Data
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static void Set (const DataStoreData &Data, const FHiveDataStoreOnSetDelegate &Delegate)
 Add Data
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static void Get (const FString &Key, const FHiveDataStoreOnGetDelegate &Delegate)
 Get one of my data
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static void GetMyData (const FHiveDataStoreOnMyDataDelegate &Delegate)
 Get all my data
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static void GetUsersData (const FString &Key, const FHiveDataStoreOnUsersDataDelegate &Delegate)
 Get all data using key
More...
 

Detailed Description

Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information.

Using this service is a good
solution for the games based on the client or if it needs real-time updates between clients.

Hive Data Store has the following features:

Since
4.15.8

The documentation for this class was generated from the following file:
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