Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information.
More...
#include <HiveDataStore.h>
Static Public Member Functions | |
static void | Set (const FString &Key, const FString &Value, const FHiveDataStoreOnSetDelegate &Delegate) |
Add Data More... | |
static void | Set (const DataStoreData &Data, const FHiveDataStoreOnSetDelegate &Delegate) |
Add Data More... | |
static void | Get (const FString &Key, const FHiveDataStoreOnGetDelegate &Delegate) |
Get one of my data More... | |
static void | GetMyData (const FHiveDataStoreOnMyDataDelegate &Delegate) |
Get all my data More... | |
static void | GetUsersData (const FString &Key, const FHiveDataStoreOnUsersDataDelegate &Delegate) |
Get all data using key More... | |
Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information.
Using this service is a good
solution for the games based on the client or if it needs real-time updates between clients.
Hive Data Store has the following features: