HIVE SDK for Unreal Engine

Classes | Functions
FHiveDataStore

Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information. More...

Classes

class  FHiveDataStore
 Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information. More...
 

Functions

static void FHiveDataStore::Set (const FString &Key, const FString &Value, const FHiveDataStoreOnSetDelegate &Delegate)
 Add Data
More...
 
static void FHiveDataStore::Set (const DataStoreData &Data, const FHiveDataStoreOnSetDelegate &Delegate)
 Add Data
More...
 
static void FHiveDataStore::Get (const FString &Key, const FHiveDataStoreOnGetDelegate &Delegate)
 Get one of my data
More...
 
static void FHiveDataStore::GetMyData (const FHiveDataStoreOnMyDataDelegate &Delegate)
 Get all my data
More...
 
static void FHiveDataStore::GetUsersData (const FString &Key, const FHiveDataStoreOnUsersDataDelegate &Delegate)
 Get all data using key
More...
 

Detailed Description

Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information.



Function Documentation

◆ Get()

static void FHiveDataStore::Get ( const FString &  Key,
const FHiveDataStoreOnGetDelegate &  Delegate 
)
static

Get one of my data

Since
4.15.8

◆ GetMyData()

static void FHiveDataStore::GetMyData ( const FHiveDataStoreOnMyDataDelegate &  Delegate)
static

Get all my data

Since
4.15.8

◆ GetUsersData()

static void FHiveDataStore::GetUsersData ( const FString &  Key,
const FHiveDataStoreOnUsersDataDelegate &  Delegate 
)
static

Get all data using key

Since
4.15.8

◆ Set() [1/2]

static void FHiveDataStore::Set ( const DataStoreData &  Data,
const FHiveDataStoreOnSetDelegate &  Delegate 
)
static

Add Data

You can add data to the Data Store in one pair of a key-value or multiple pairs of map format at once.
After a request, true or false is returned.

  • IMPORTANT : The key-value needs to be set up in a one-dimensional JSON string that includes a simple string or backslash().
Since
4.15.8

◆ Set() [2/2]

static void FHiveDataStore::Set ( const FString &  Key,
const FString &  Value,
const FHiveDataStoreOnSetDelegate &  Delegate 
)
static

Add Data

You can add data to the Data Store in one pair of a key-value or multiple pairs of map format at once.
After a request, true or false is returned.

  • IMPORTANT : The key-value needs to be set up in a one-dimensional JSON string that includes a simple string or backslash().
Since
4.15.8
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