Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information.
More...
Classes | |
class | FHiveDataStore |
Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client, such as the components of the game and the settings information. More... | |
Functions | |
static void | FHiveDataStore::Set (const FString &Key, const FString &Value, const FHiveDataStoreOnSetDelegate &Delegate) |
Add Data More... | |
static void | FHiveDataStore::Set (const DataStoreData &Data, const FHiveDataStoreOnSetDelegate &Delegate) |
Add Data More... | |
static void | FHiveDataStore::Get (const FString &Key, const FHiveDataStoreOnGetDelegate &Delegate) |
Get one of my data More... | |
static void | FHiveDataStore::GetMyData (const FHiveDataStoreOnMyDataDelegate &Delegate) |
Get all my data More... | |
static void | FHiveDataStore::GetUsersData (const FString &Key, const FHiveDataStoreOnUsersDataDelegate &Delegate) |
Get all data using key More... | |
Hive Data Store uses NoSQL Cloud Database to synchronize and store the data for use on the client,
such as the components of the game and the settings information.
|
static |
Get one of my data
|
static |
Get all my data
|
static |
Get all data using key
|
static |
Add Data
You can add data to the Data Store in one pair of a key-value or multiple pairs of map format at once.
After a request, true or false is returned.
|
static |
Add Data
You can add data to the Data Store in one pair of a key-value or multiple pairs of map format at once.
After a request, true or false is returned.