Category

  • Scribe type
    Common Server service_metrics-score2_log
    Test Server service_metrics_test-score2_log
  • FTP type
    Naming Rule score2_[Date]_[Server]_[ID for avoiding duplication].json e.g., score2_20180705_111500_GLOBAL-4.json
  • Fluentd Type (Based on Log definition)
    Server (Balancing loads to two servers) analytics-hivelog-03.withhive.com
    analytics-hivelog-04.withhive.com
    Rule for naming tag ha2union.game.[short name of game].score2_log e.g., ha2union.game.samplegame.score2_log
    Value of category field [short name of game]_score2_log e.g., {“category”:”samplegame_score2_log”,”aaa”:1}
    Detailed transmission method
  • http type (Based on Log definition)
    server https://analytics-log.withhive.com
    Value of category field [short name of game]_score2_log e.g., {“category”:”samplegame_score2_log”,”aaa”:1}
    Detailed transmission method

Log Specification

Field Name Description Type Required
date The time storing log
Format: yyyy-mm-dd hh:mm:ss
e.g., 2012-01-19 16:24:00
Required for Scribe/FTP type, optional for Fluentd type
string N
dateTime The time storing log
Format: yyyy-mm-dd hh:mm:ss
e.g., 2012-01-19 16:24:00
string Y
category [The brand name of game]_[Log name] The brand name of game is the third item of app_id
e.g., “derbyday_score2_log”
string Y
timezone UTC offset of time parameter in the log

  • Fix the value of timezone as a blank or GMT+09:00 as the value of date is always KST when sending log definition as scribe or ftp type.
    e.g., “GMT+09:00”
  • Set the value of timezone flexiblely in accordance with the value of dateTime when sending log definition as fluentd or http type.
    e.g., “GMT+10:30”
string Y
channel C2S: HIVE
KAK: Kakao
LIN: LINE
WEI: Weibo
string(3) Y
channel_uid User identifier on login channel (Generally bigint is in use, but some channels may use string type)
Send 0 if the information is unknown such as LINE
string(64) Y
game Use the brand name of game (e.g., derbydays). The third item of app_id
e.g., com.com2us.littlelegends.kakao.freefull.apple.global.ios.universal => littlelegends

* The third item of app_id can be unmatched even in one game, so make sure to unify the values of game field to send.
e.g., com.gamevil.basebss.android.google.global.normal
e.g., com.gamevil.basebssent.ios.apple.global.normal
=> basebss

string(50) Y
server_id Server Code
Refer to Table of Server Code to input server code (JSON Input Code)
string Y
account_id Unique account identifier in server (PK) bigint Y
account_level Account level of user. In the game without level, set as 0 int Y
character_id Character identifier used in server
Set this identifier as 0 if the game has no character
bigint Y
character_type_id The value of character type used in server
Set this value as 0 if the game has no character
int Y
character_level Character level used in server
Set this level as 0 if the game has no character
int Y
mode_id Game mode identifier
Range: [1–(2^31−1)]
int Y
mode_name Game mode name
For displaying ims. Use Korean
string(50) Y
submode_id Identifer of sub-game mode (starts from 1). Without sub-mode, set as 0 int Y
submode_name The name of sub-game mode. Without sub-mode, set as 0
For displaying ims. Use Korean
string(50) Y
grade_id Identifier of grade ID (starts from 1). Without grade, set as 0 int Y
grade_name Grade name. Without grade, set as 0
For displaying ims. Use Korean
string(50) Y
score Game score of user
If game records only win and loss, the average score becomes win ratio; 100 means win, and 0 means loss
int Y
client_ip Client IP. This value extracts the value of country from GeoIP string(32) Y
server_ip Server IP string(32) Y
company Game publishing company, the target of log:
e.g., “C2S”: Com2uS, “GVI”: Com2uS Holdings
string(3) Y
market Market information
“TS”: SKT Tstore
“OL”: KT OllehMarket
“OZ”: LGU+ OzStore
“AP”: Apple Appstore
“GO”: Google Play
“SA”: Samsung Apps
“LE”: Com2us Lebi
“MM”: ChinaMobile MobileMarket
“SN”: Sina WeiboPoint
“36”: Qihu 360Point
“MO”: Momo MomoPoint
“DN”: DeNA MobagePoint
“NA”: NaverAppStore
“AM”: Amazon
“ON”: OneStore
string(2) Y
country Input the country code directly if client_ip is not given
e.g., KR
string(2) N
is_emulator If connecting with Emulator for PC such as BlueStacks, return 1; unless, return 0
to the PC version, return 2
int Not required, but recommended.
deviceid Device ID on HIVE. The identifier which abstracts advertising identifier (Android: AdvertisingID; iOS: IDFA) bigint N (added on Apr.12.2018)
app_id AppID which HIVE uses
e.g., ‘com.com2us.misample.normal.freefull.apple.global.ios.universal’
string(200) N (added on Jan.25.2019)
guid Unique key generated per log
Random format such as uuid is recommended
varchar(64) N
playtime playtime by second int N (added on Sep.04.2019)
power The total power of characters in a deck prior to battle start. int N (added on Sep.11.2019)
battle_result Enter WIN, LOSE, DRAW, and GIVEUP when winning/losing/drawing/abandoning in pvp string(10) N (added on Mar.10.2021)

Log Sample

How to Use

  • Score Log v2 helps examine the frequency of play and the location of the users depending on the Mode > Submode > Grade.
  • New mode or event mode is available to analyze the play type of users.
  • Make sure to discuss with game project manager, PIC of platform planning team and BI planning team about how to distinguish Mode > Submode > Grade before using the log.