Category
Common Server | service_metrics-character_creation_log |
Test Server | service_metrics_test-character_creation_log |
Log Specification
Field Name | Description | Type | Required |
date | The time storing log Format: yyyy-mm-dd hh:mm:ss (No space) e.g., 2012-01-19 16:24:00 Required for Scribe/FTP type, optional for Fluentd type |
string | N |
dateTime | The time storing log Format: yyyy-mm-dd hh:mm:ss e.g., 2012-01-19 16:24:00 |
string | Y |
category | [The brand name of game]_[Log name]
The brand name of game is the third item of app_id |
string | Y |
timezone | UTC offset of time parameter in the log
|
string | Y |
channel | C2S: HIVE, KAK: Kakao Talk, LIN: LINE, WEI: Weibo | string (3) | Y |
channel_uid | User identifier on login channel (Generally bigint is in use, but some channels may use string type) Send 0 if the information is unknown such as LINE |
string (64) | Y |
game | Use the brand name of game (e.g., derbydays). The third item of app_id e.g., com.com2us.littlelegends.kakao.freefull.apple.global.ios.universal => littlelegends |
string (50) | Y |
server_id | Server Code Refer to Table of Server Code to input server code (JSON Input Code) |
string | Y |
account_id | Unique account identifier in server (PK) | bigint | Y |
account_level | Account level of user. In the game without level, set as 0 | int | Y |
character_id | Character identifier used in server Set this identifier as 0 if the game has no character |
bigint | Y |
character_type_id | The value of character type used in server Set this value as 0 if the game has no character |
int | Y |
character_level | Character level used in server Set this level as 0 if the game has no character |
int | Y |
account_character_count_var | Variance in creating or deleting characters Positive number means creation, and negative number means deletion e.g., +1: creating one character, -2: deleting two characters |
int | Y |
account_character_count_curr | The number of total characters after creating or deleting character | int | Y |
app_id | AppID which HIVE uses by game e.g., ‘com.com2us.derbyday.kakao.freefull.google.global.android.common’ |
string (200) | Y |
client_ip | Client IP. This value extracts the value of country from GeoIP | string (32) | Y |
server_ip | Server IP | string (32) | Y |
company | Game publishing company, the target of log: e.g., “C2S”: Com2uS, “GVI”: GAMEVIL |
string (3) | Y |
country | Input the country code directly if client_ip is not given e.g., KR Reference: HIVE Identifier Policy |
string (2) | N |
guid | Unique key generated per log Random format such as uuid is recommended |
varchar(64) | N |
Log Sample
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 |
{ "date": datetime.datetime.today().strftime("%Y-%m-%d %H:%M:%S"), "dateTime": "2012-11-26 13:32:45", "category": "derbyday_character_creation_log", "channel_uid": "111", "game": "misample", "server_id": "SEA", "account_id": 222, "account_level": 0, "character_id": 111, "character_type_id": 10001, "character_level": 32, "app_id": "com.com2us.misample", "client_ip": "112.11.111.111", "server_ip": "10.0.0.1", "channel": "C2S", "company": "GVI", "guid": "ca4bd34c867f4617a819ae139d8d6670" } |