Game log

  • Game log is defined by the platform, but is a log that needs to be sent from the game server.
  • Click on the log name to view field information for each table.
Log Name Table Descriptions Log occurred time
pub_user_property_log Custom user attribute table that, in addition to pre-defined attributes, arbitrarily defines attribute values using data collected from the Hive SDK
(Logs must be transmitted directly using the function for client log transmission)
When the customer-defined attribute occurs
pub_mate_log Mate log
(Logs must be transmitted directly using the function for client log transmission)
When mate acquisition and consumption changes occur
pub_levelup_log Level-up log
(Logs must be transmitted directly using the function for client log transmission)
When to level up a user account or character in the game
pub_asset_log Currency log
(Logs must be transmitted directly using the function for client log transmission)
When to purchase or ingest products
pub_store_click_log Store click log
(Logs must be transmitted directly using the function for client log transmission)
When a click for product details or a purchase occurs
pub_society_log Social activity log
(Logs must be transmitted directly using the function for client log transmission)
When changes such as inviting, joining, or adding social activities such as guilds, acquaintances, parties, etc. take place
pub_contents_log Content logs
(Logs must be transmitted directly using the function for client log transmission)
The status time changes when in-game content (quests, dungeons, stages, etc.) is accepted, failed, canceled, or completed